Whenever the player picks up a collectible or gem, it will go into a collectible or gem bag if there is room, when enabled. Gem and collectible bags now have an "auto-gather" feature that can be turned on. The Market map has been updated to reflect the current state of the tent.
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Players can now create their own chat channels! Read more about how to make use of them here.ģ New Monsters! Horned devil, sahuagin, and living spells. Collect trophies from vanquished monsters, hunt down rare monsters and collect bounties! These daily quests provide adventuring opportunity for low level adventurers. Once a day quests have been added to the game. Battle Xy’zzy, the Hound of Xoriat, and crush the invaders once and for all! Read more about the event here. Take the battle to Suulomades, a General of the armies that attacked the city during the invasion. Two new raids have been added to the game! The forces of the devils Shavarath stand before the assembled guilds of Stormreach! Players must battle raid bosses from Velah to the The Pit Fiend to collect the keys needed to win the race to unlock the raid for the entire server. When multi-classing, they will warn you if your ability scores are too low to cast all spells that class receives. Monks have been added to the game as a new playable class! Read more about them in the Dev Diary!Ĭlass trainers will now teach characters of any level, and will warn you if you are about to multi-class. Amidst the chaos of the invasion, monks have arrived to turn the tide. While the devils of Shavarath have been pushed back to their home plane, remnants of their army remain. The marketplace tent is gone, destroyed in a hail of fiendish magic that left a crater in its wake. Welcome to the Release Notes for Dungeons & Dragons Online! These release notes were posted June 3rd, 2008.